Currently, coal resource-based cities (CRBCs) are facing challenges such as ecological destruction, resource exhaustion, and disordered urban development. By analyzing the landscape pattern, the understanding of urban land use can be clarified, and optimization strategies can be proposed for urban transformation and sustainable development. In this study, based on the interpretation of remote sensing data for three dates, the landscape pattern changes in the urban area of Huainan City, a typical coal resource-based city in Anhui Province, China were empirically investigated. The results indicate that: (1) There is a significant spatial-temporal transformation of land use, with construction land gradually replacing arable land as the dominant land use type in the region. (2) Landscape indices are helpful to reveal the characteristics of land transfer and distribution of human activities during a process. At the landscape type level, construction land, grassland, and water bodies are increasingly affected by human activities. At the landscape composition level, the number of landscape types increases, and the distribution of different types of patches becomes more balanced. In addition, to address the problems caused by the coal mining subsidence areas in Huainan city, three landscape pattern optimization strategies are proposed at both macro and micro levels. The research findings contribute to a better understanding of land use changes and their driving forces, and offer valuable alternatives for ecological environment optimization.
The emerging growth digital application has driven ecosystems integrating digital banks and e-commerce platforms, enabling seamless, efficient transactions. This study examines the impact of user experience and satisfaction on reuse intention in this integrated environment. Using a mixed-method approach, data were collected through surveys of 471 respondents and interviews with 30 participants. Quantitative data were analyzed using structural equation modeling, while qualitative data were processed through content analysis. Results show that perceived ease of use, usefulness, reliability, value, and risk significantly affect user experience, while perceived security does not. These findings aim to help digital banks and e-commerce platforms design effective CRM strategies to enhance satisfaction and reuse intention.
This study used quantitative methods to examine the correlation between adaptive learning technology and cognitive flexibility in kids receiving special education. The study included a cohort of 120 kids, ages 8–12, who were diagnosed with particular learning difficulties, ADHD, or autism spectrum disorder. Cognitive flexibility was evaluated using the Wisconsin Card Sorting Test (WCST), while the utilization of adaptive learning technologies was quantified using self–report questionnaires. The data was analyzed using several statistical methods, such as independent samples t-tests, regression, Pearson correlation coefficients, ANOVA, and ANCOVA. The findings revealed a noteworthy and favorable correlation between the utilization of adaptive technology and the scores of cognitive flexibilities. This correlation remained significant even after accounting for demographic characteristics. Moreover, it was shown that the diagnostic status had a moderating effect on the correlation between the utilization of adaptive technology and cognitive flexibility. The results emphasize the capacity of adaptive learning technologies to improve cognitive flexibility abilities in kids with special needs, offering significant knowledge for educators, legislators, and technology developers.
Realistic project scheduling and control are critical for running a profitable enterprise in the construction industry. Finance-based scheduling aims to produce more realistic schedules by considering both resource and cash constraints. Since the introduction of finance-based scheduling, its literature has evolved from a single-objective model to a multi-objective model and also from a single-project problem to a multi-project problem for a contractor. This study investigates the possibility of cooperation among contractors with concurrent projects to minimize financial costs. Contractors often do not use their entire credit and may be required to pay a penalty for the unused portions. Therefore, contractors are willing to share these unused portions to decrease their financing costs and consequently improve their overall profits. This study focuses on the partnering of two contractors in a joint finance-based scheduling where contractors are allowed to lend credit to or borrow credit from each other at an internal interest rate. We apply this approach to an illustrative example in which two concurrent projects have the potential for partnering. Results show that joint finance-based scheduling reduces the financing cost for both contractors and leads to additional overall profits. Our further analyses highlight the intricate dynamics impacting additional net profit, revealing optimal scenarios for cooperation in complex project networks.
This study explores project-based learning in science teaching models. Firstly, the theoretical basis of project-based learning is analyzed, the existing science teaching mode is evaluated, and the construction and implementation strategy of the science teaching mode based on project-based learning is proposed. Then, through empirical research, this study found that this model can effectively improve students' academic performance, enhance students' interest in learning, and improve students' hands-on ability. However, the implementation of this model requires teachers to have a high level of professionalism and adequate teaching resources. Finally, this study concludes that the project-based learning science teaching model is a potential teaching model that deserves further exploration and practice.
Taking domestic single-player game brands as the research object, this paper discusses the value and strategy of single-player game brands expanding IP operation. It is found that single-player game brands expanding IP operation can improve brand awareness and influence, increase player stickiness and loyalty, and extend product life cycle and market vitality. In order to help single-player game brands expand IP operations, this paper puts forward four suggestions, such as creating core stories, hoping to provide some reference and inspiration for the development of domestic single-player game brands.
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