Art studies and activities for older adults have received significantly less attention as a result of prohibitively expensive materials that are unfit for commercial use, and research utilizing digital technology to investigate artistic activities for older adults is extremely limited. The purpose of this article is to analyze and review recent research in these fields to summarize the current trends. The literature review comprised 108 articles from databases that included Scopus, ScienceDirect, and Google Scholar. The papers were subjected to a thorough examination by the VOSviewer program and researchers, who utilized content analysis to classify them into four themes: 1) inclusive design; 2) accessibility; 3) digital art therapy and 4) digital technology environments. Further investigation and development are necessary to propose a novel approach to instructing senior-level art utilizing cutting-edge technologies, which could be enhanced by the findings of this review article.
Background: Despite China’s 1.4 billion population and massive investment in improving medical education, there is no transformational national or international course focused on emergency trauma care. In order to overcome recognized deficiencies, we developed an affordable knowledge and skills workshop called Essential Trauma Critical Care China (ETCCC). Methods: Pre-course and post-course MCQs were used to test knowledge and simulation scenarios quantified clinical competence. Structured feedback was obtained. To evaluate the effect of ETCCC on staff performance, we analyzed the clinical records and questioned resuscitation team peers for trauma patients requiring resuscitation room intervention in the 10 consecutive patients before and after the workshops. Results: During 2022–2023, five workshops were delivered to participants from six hospitals in two Chinese provinces. Cost per participant did not exceed US$125. Fifty-eight doctors and 37 nurses participated. For all delegates pre-course knowledge scores increased from mean 35% to 70% post-course. 99% (n = 82/83) participants reached the required standard in the post-course written test. Post-course skills tests scores were mean 67% for doctors and 84% for nurses. Nurses demonstrated significant improvements in the rate and quality of trauma history acquisition as well as triage skills after the course (all p < 0.01). Doctors scored significant improvement in the areas of leadership and teamwork, care of cervical spine, circulation assessment and fluid resuscitation (all p < 0.02). Conclusion: Essential Trauma Critical Care China (ETCCC) is the first economically developed medical educational tool shown to improve performance of emergency room staff. Its success may have relevance for trauma-care education in similar medium-resource environments.
The emergence of modern new technology, 3D printing technology, has attracted the attention of various sectors of society and gradually has a widespread impact on the education industry. In the current teaching of "mechanical design", on the basis of understanding 3D printing technology, university teachers urgently need to think about how to reasonably introduce this technology to innovate the teaching mode of "mechanical design". In this regard, this article analyzes the current situation of the "Mechanical Design" major through the initial introduction of 3D printing, elaborates on the advantages of applying 3D printing technology in the "Mechanical Design" teaching mode, and puts forward application suggestions. It is hoped that this can promote the exploration of the educational philosophy of 3D printing in the "Mechanical Design" teaching mode.
3D printing technology is an emerging technology in recent years, which can achieve rapid display of objects through the feeding method. It has been widely used in various industrial sectors. Higher vocational and technical colleges are one of the important ways to cultivate higher technical personnel from various industries. They must keep up with the pace of educational reform and introduce 3D printing technology into corresponding classrooms. Under the guidance of the course "Fundamentals of Mechanical Design", this article utilizes 3D printing technology to apply common PRO/E to products, achieving various motion mechanisms, making the originally monotonous classroom teaching lively and allowing students to immediately showcase their creativity.
With the in-depth development and widespread application of educational informatization, digital education has also become one of the important features of educational modernization. Designing and completing a visual teaching system based on Web technology is of great significance for promoting further reform and development of teaching, especially for achieving remote education, which has great application value. Based on visual teaching needs analysis and B/S architecture, effective system development is achieved through Access database. According to the specific needs of teaching functions, the system can be divided into multiple modules, and the management and login of teaching resources for users can also be smoothly achieved. This has important research value for achieving the goal of remote visualization of teaching.
Copyright © by EnPress Publisher. All rights reserved.