The gravure printing process is widely utilized for large-scale, high-quality, multi-colored printing tasks executed at high press speeds. This includes a diverse range of products such as art books, greeting cards, currency, stamps, wallpaper, magazines, and more. This thesis addresses the fire risks associated with gravure printing, acknowledging the use of highly flammable materials and the potential for static charge-related incidents. Despite its prevalence, there is limited research on fire prevention and control in gravure printing. The study employs field observations, stakeholder interviews, and an extensive review of literature on fire risk and control in printing press operations in India. It analyzes the causes of fires using the fire triangle model, emphasizing the role of heat, combustible materials, and oxygen in fire incidents within the printing press environment. The thesis categorizes preventive measures into fire prevention and fire suppression actions, focusing on reducing fire load, static charge mitigation, and implementing firefighting systems. It observes that poor housekeeping, lack of awareness, and inadequate emergency control plans contribute significantly to fire hazards in press facilities. Additionally, the research identifies key factors such as high press temperatures, low humidity, improper storage, and inadequacies in firefighting systems as potential causes of fires. It emphasizes the need for optimal environmental conditions, proper storage practices, and effective firefighting infrastructure within press facilities. The study concludes with comprehensive guidelines for loss prevention and control, including management programs, housekeeping, operator training, pre-emergency planning, preventive maintenance, and plant security. It also addresses safety measures specific to gravure printing presses, such as automatic sprinkler systems, fire hydrant system, carbon dioxide flooding systems, and portable fire extinguishers. In summary, this thesis provides valuable insights into the multifaceted nature of fire risks in gravure printing presses and recommends a holistic approach for effective fire prevention and control.
Amidst China’s burgeoning population and rapid technological strides, this study explores how elderly citizens navigate and embrace electronic governance (e-governance) platforms. Addressing a crucial gap in knowledge, we delve into their limited digital fluency and its impact on e-governance adoption. Our meticulously crafted online survey, distributed via WeChat across significant cities (Beijing, Shanghai, Tianjin, Changsha), yielded 396 responses (384 analyzable). Utilizing Structural Equation Modeling (SEM), we unearthed key influencers of subjective norms, including perceived ease and usefulness, trust, supportive conditions, and past tech exposure. These norms, in turn, positively shape attitudes. Crucially, educational background emerges as a moderator, amplifying the positive link between attitudes and e-governance engagement intent. This underscores the necessity of an inclusive, customized e-governance approach, offering valuable policy insights and advocating for holistic solutions for older adults. Our research yields empirical and theoretical contributions, paving the way for actionable Social Sustainability Marketing Technologies in China, particularly championing digital inclusivity for seniors.
This study employs a virtual reality (VR) game to examine the role of VR gaming in learning Saudi cultural heritage. By creating 3D (Three-dimensional) virtual heritage buildings, the game immerses players in cultural scenes, fostering a lasting appreciation for art history. Objectives include making heritage information dissemination engaging, blending learning and entertainment in a 3D environment, designing a gamified setting for active learning, and igniting interest in culture, tradition, architecture, and art history. This paper further highlights the significance of serious gaming in promoting the Saudi cultural heritage among the younger generation. The research involved immersing 59 participants into a heritage building environment using a VR game and then probing their experience of the environment through a questionnaire. Results indicate positive participant experiences, increased interest in Saudi cultural heritage and appreciation for VR technology. The study demonstrates the potential of VR games to make heritage accessible and enjoyable for the younger generation, motivating further exploration and learning. Valuable resources are provided for individuals and researchers interested in using VR gaming for cultural heritage engagement.
A total of 25 SSR primers were screened on 37 putative F1s derived from the five different crosses. Identified cross specific highly informative SSRs primers, i.e., 14 for the first cross, 10 for the second, 12 for the third and 6 each for fourth and fifth crosses. For the first cross Bhagwa × Daru 17, four primers (HvSSRT_375, NRCP_SSR9, NRCP_SSR12 and NRCP_SSR92) were found to be highly informative with higher 100% hybrid purity index (HPI), PIC (~0.52), and observed heterozygosity (Ho, range 0.87–0.93) values, and two F1s namely H1 and H2 were found to be highly heterotic with a heterozygosity index (HI) of 92.85%. Similarly, for Bhagwa × Nana, three primers (HvSSRT_375, HvSSRT_605 and NRCP_SSR19) had higher HPI (70%–100%), PIC (0.52–0.69), and Ho (0.75–0.33) values, and three F1s H1, H2, and H4 had 70% (HI). For Bhagwa × IC318712, four SSRs (HvSSRT_254, HvSSRT_348, HvSSRT_826 and NRCP_SSR95) had higher Ho (~0.83), HPI (100%) and PIC (~0.52) values, and four F1s H2, H7, H9, and H10 showed 91.66% (HI). For Bhagwa × Nayana, HvSSRT_605, HvSSRT_826, and HvSSRT_432, and for Ganesh × Nayana, HVSSRT_375, HVSSRT_605, and HvSSRT_826 were found informative. These markers will be highly useful in developing maps of populations.
Twenty-two tomato (Solanum lycopersicum L.) genotypes were examined for correlation and path analysis in the randomized block design under open field conditions. Total fruit yield showed a significant positive correlation with the number of fruits per plant, average fruit weight, lycopene content, and percent seedling survival in the field at both the genotypic and phenotypic levels. A strong correlation between these characters revealed that selection based on these characters would consequently improve the total fruit yield. Path analysis showed that the number of fruits per plant, average fruit weight, percent seedling survival in the nursery, and number of locules per fruit exhibited high positive direct phenotypic effects on total fruit yield, whereas the number of fruits per plant, average fruit weight, percent seedling survival in the field, and pollen viability had very high positive direct genotypic effects. Therefore, to increase the yield, it would be profitable to prioritize these traits in the selection program.
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