Amidst China’s burgeoning population and rapid technological strides, this study explores how elderly citizens navigate and embrace electronic governance (e-governance) platforms. Addressing a crucial gap in knowledge, we delve into their limited digital fluency and its impact on e-governance adoption. Our meticulously crafted online survey, distributed via WeChat across significant cities (Beijing, Shanghai, Tianjin, Changsha), yielded 396 responses (384 analyzable). Utilizing Structural Equation Modeling (SEM), we unearthed key influencers of subjective norms, including perceived ease and usefulness, trust, supportive conditions, and past tech exposure. These norms, in turn, positively shape attitudes. Crucially, educational background emerges as a moderator, amplifying the positive link between attitudes and e-governance engagement intent. This underscores the necessity of an inclusive, customized e-governance approach, offering valuable policy insights and advocating for holistic solutions for older adults. Our research yields empirical and theoretical contributions, paving the way for actionable Social Sustainability Marketing Technologies in China, particularly championing digital inclusivity for seniors.
This study employs a virtual reality (VR) game to examine the role of VR gaming in learning Saudi cultural heritage. By creating 3D (Three-dimensional) virtual heritage buildings, the game immerses players in cultural scenes, fostering a lasting appreciation for art history. Objectives include making heritage information dissemination engaging, blending learning and entertainment in a 3D environment, designing a gamified setting for active learning, and igniting interest in culture, tradition, architecture, and art history. This paper further highlights the significance of serious gaming in promoting the Saudi cultural heritage among the younger generation. The research involved immersing 59 participants into a heritage building environment using a VR game and then probing their experience of the environment through a questionnaire. Results indicate positive participant experiences, increased interest in Saudi cultural heritage and appreciation for VR technology. The study demonstrates the potential of VR games to make heritage accessible and enjoyable for the younger generation, motivating further exploration and learning. Valuable resources are provided for individuals and researchers interested in using VR gaming for cultural heritage engagement.
A total of 25 SSR primers were screened on 37 putative F1s derived from the five different crosses. Identified cross specific highly informative SSRs primers, i.e., 14 for the first cross, 10 for the second, 12 for the third and 6 each for fourth and fifth crosses. For the first cross Bhagwa × Daru 17, four primers (HvSSRT_375, NRCP_SSR9, NRCP_SSR12 and NRCP_SSR92) were found to be highly informative with higher 100% hybrid purity index (HPI), PIC (~0.52), and observed heterozygosity (Ho, range 0.87–0.93) values, and two F1s namely H1 and H2 were found to be highly heterotic with a heterozygosity index (HI) of 92.85%. Similarly, for Bhagwa × Nana, three primers (HvSSRT_375, HvSSRT_605 and NRCP_SSR19) had higher HPI (70%–100%), PIC (0.52–0.69), and Ho (0.75–0.33) values, and three F1s H1, H2, and H4 had 70% (HI). For Bhagwa × IC318712, four SSRs (HvSSRT_254, HvSSRT_348, HvSSRT_826 and NRCP_SSR95) had higher Ho (~0.83), HPI (100%) and PIC (~0.52) values, and four F1s H2, H7, H9, and H10 showed 91.66% (HI). For Bhagwa × Nayana, HvSSRT_605, HvSSRT_826, and HvSSRT_432, and for Ganesh × Nayana, HVSSRT_375, HVSSRT_605, and HvSSRT_826 were found informative. These markers will be highly useful in developing maps of populations.
Twenty-two tomato (Solanum lycopersicum L.) genotypes were examined for correlation and path analysis in the randomized block design under open field conditions. Total fruit yield showed a significant positive correlation with the number of fruits per plant, average fruit weight, lycopene content, and percent seedling survival in the field at both the genotypic and phenotypic levels. A strong correlation between these characters revealed that selection based on these characters would consequently improve the total fruit yield. Path analysis showed that the number of fruits per plant, average fruit weight, percent seedling survival in the nursery, and number of locules per fruit exhibited high positive direct phenotypic effects on total fruit yield, whereas the number of fruits per plant, average fruit weight, percent seedling survival in the field, and pollen viability had very high positive direct genotypic effects. Therefore, to increase the yield, it would be profitable to prioritize these traits in the selection program.
The economic complexity approach presents a shift from quantitative to qualitative measures of economic performance, while economic complexity refers to the accumulation of know-how. Economic complexity is considered a predictor of economic growth and research evidences a positive relationship between economic complexity and economic growth. In the EU countries, economic convergence is observed. Hence the question of economic complexity convergence arises, too. The paper aims to analyze the convergence of 27 EU countries considering their economic complexity from 1999 to 2021 computing the beta convergence. Using the Barro-type regressions, the econometric estimations focus on four indices of economic complexity—the economic complexity index published by Harvard’s Growth Lab, and economic complexity indices on research, trade, and technology published by the Observatory of Economic Complexity. The absolute beta convergence is observed in the EU except for the economic complexity index referring to trade. When including the dummy referring to the location of EU countries in the West or East of the EU considering their wealth, the conditional beta convergence is observed except for the trade-economic complexity index, again. When altering the condition of location by the GDP per capita and other controls, the conditional beta convergence of economic complexity in the EU is observed when estimating both fixed-effect models and dynamic panel data models based on the system generalized method of moments (GMM) estimator.
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